Knowing what units and mods enemy commanders will field will help you decided what strategies and mods you should use. The answer to this question is very situational. Then I wonder would I rather use nanite injectors or another heal ability like regeneration or purification field?Īnyway any advice would be welcome. However sometimes for example Vanguard Trooper, should I give it 2 offensive and 1 defensive mods nanite injectors, rail accelerators and thermal targeting relay or 1 offensive and 2 defensive mods purification field, interlocking armor and thermal targeting relay? Or I suppose you mod your unit depending on the enemy (faction + secret tech) you face. Supposedly whenever I have the cosmite and do not have to build a colonizer, should I mod a unit. Finally do I give high tier mods on a low tier unit?.Do I upgrade higher tier mods on a unit already with mods?.Should I mods all units or some of them?.What is the ratio of offensive and defensive mods?.What mods should I use? (Perhaps it is too broad a question with many factions/secret techs and NPCs).However try as I might, there were few guides or non at all concerning mods.Īs a unit/hero (mostly) can have 3 different mods, my question is I have been following some guides, especially Frost Ees OP, who is very helpful. After the recommendation of some of this forum's posters, I bought the game.
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